// projects
Work & Experiments
Shipped products, WebGL experiments, research prototypes, and client work. Some have case studies. Some are private. All were built at the hardware boundary of the browser.
featured
Ibexend
Spatial computing tools for the hardware boundary of the browser.
Co-founded and serve as CTO. Building a suite of spatial computing tools — shader pipelines, real-time 3D interfaces, WebGPU compute systems. Designed for developers who think of the browser as a computation medium rather than a document renderer.
CTO · Co-founder · 2024 —
// stack
// meta
all projects
Membrane
This site — personal blog and portfolio.
A WebGL-backed personal site built on Next.js with a custom Tailwind v4 design system. The background is a live GLSL interference shader. Built as a long-term home for writing and projects.
2026
Signal Viewer
EEG signal visualization in the browser.
A WebGL-powered viewer for EEG signal data. Renders multi-channel neural signals as real-time waveforms using instanced geometry. Built as a research prototype while studying BCI fundamentals.
2025
SDF Playground
Interactive signed distance field renderer.
A browser-based environment for writing and previewing SDF scenes in real time. Includes primitive operations, smooth-min blending, and domain warping — live in the fragment shader.
2024
WebGPU Particles
A million particles. Zero CPU involvement after init.
GPU-computed particle simulation using WebGPU compute shaders. Physics runs entirely in WGSL — the CPU never touches particle state after initialization. One million particles at 60fps.
2025
Quaternion Visualizer
Interactive 3D rotation explorer.
An educational tool for understanding quaternion rotations. Visualizes rotation interpolation, gimbal lock, and the relationship between axis-angle and quaternion representations in real time.
2023
Spatial Dashboard
3D data visualization for a logistics client.
A Three.js-based 3D dashboard for visualizing fleet movement across geographic space. Real-time data updates, custom shader-based heatmaps, WebGL-rendered map layer. Client work — no public link.
2025
// have a project in mind?
I take on freelance work in WebGL, WebGPU, and spatial computing. If you are building something at the hardware boundary of the browser, I want to hear about it.